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June 14th, 2008, 04:31 PM
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#1
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the 3rd guy in the room
Join Date: Jul 2007
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4e: Rituals
Would rituals be cooler if you could store the magic of a ritual in something and then use the ritual later on. For instance, if you knew you needed a Knock ritual at a specific door in a wizard's tower, you could perform the ritual in the morning, store the Knock in a key, and then when you got to the door, use the key on the door, expending the Knock, and gaining the effects of the ritual.
I haven't read them closely, so maybe this is possible, but it doesn't seem so. It also seems that interrupting an adventure to do a ritual is less interesting than preparing a ritual beforehand and then praying it works when you need it.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 04:37 PM
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#2
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Shithead Chow Mein
Join Date: Feb 2006
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Quote:
Originally Posted by Wil_Upchurch
Would rituals be cooler if you could store the magic of a ritual in something and then use the ritual later on. For instance, if you knew you needed a Knock ritual at a specific door in a wizard's tower, you could perform the ritual in the morning, store the Knock in a key, and then when you got to the door, use the key on the door, expending the Knock, and gaining the effects of the ritual.
I haven't read them closely, so maybe this is possible, but it doesn't seem so. It also seems that interrupting an adventure to do a ritual is less interesting than preparing a ritual beforehand and then praying it works when you need it.
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When we did this sort of thing with 3e, we just called it scribing scrolls.
I don't see why it would be a problem, as long as there was some sort of cost to do so. Then again I've always preferred "gadget" magic users.
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June 14th, 2008, 04:40 PM
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#3
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One 'Ard Bitch
Join Date: Dec 2006
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I think it's a pretty neat idea.
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June 14th, 2008, 04:42 PM
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#4
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Wants Hypersmurf's Childhood
Join Date: Mar 2006
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Wait, can't you put a ritual on a scroll already?
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June 14th, 2008, 04:43 PM
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#5
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the 3rd guy in the room
Join Date: Jul 2007
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I would probably limit it to one stored Ritual per "caster," and force them to have some related object (like the key to Knock) to hold the Ritual in. It might only last a number of days equal to Int modifier, after which it loses its power and you're out all the component costs.
Imbuing ritual power in this way seems quite flavorful and emulates many instances in fantasy fiction.
Scribing a ritual scroll isnt' really the same thing, since it still takes half the ritual time to perform it.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 04:48 PM
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#6
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One 'Ard Bitch
Join Date: Dec 2006
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You could also limit the ritual to being used in a pre-determined circumstance. For instance, the Knock stored ritual could be limited to only opening that one door you knew you were going to need to open.
It rewards information gathering, which is always a good thing IMO.
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June 14th, 2008, 04:53 PM
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#7
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I HAZ DA BUTT FUNGUS
Join Date: Sep 2007
Province: Down the wabbit hole
Oratio: 7,758
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Quote:
Originally Posted by Wil_Upchurch
Imbuing ritual power in this way seems quite flavorful and emulates many instances in fantasy fiction.
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Yup, I dig this. Harry Potter and Harry Dresden certainly stand out in my mind for this kind of utility magic.
__________________
Omnes lagani pistrinae gelate male sapiunt.
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"Et des boyaux du dernier prêtre, serrons le cou du dernier roi." -- Diderot
--
You must be proud, bold, pleasant, resolute,
And now and then stab, as occasion serves.
-- Christopher Marlowe, Edward II, Act II, Scene I
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June 14th, 2008, 05:08 PM
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#8
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Freedom Canadian
You could also limit the ritual to being used in a pre-determined circumstance. For instance, the Knock stored ritual could be limited to only opening that one door you knew you were going to need to open.
It rewards information gathering, which is always a good thing IMO.
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Great idea!
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 05:09 PM
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#9
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Wil_Upchurch
Would rituals be cooler if you could store the magic of a ritual in something and then use the ritual later on. For instance, if you knew you needed a Knock ritual at a specific door in a wizard's tower, you could perform the ritual in the morning, store the Knock in a key, and then when you got to the door, use the key on the door, expending the Knock, and gaining the effects of the ritual.
I haven't read them closely, so maybe this is possible, but it doesn't seem so. It also seems that interrupting an adventure to do a ritual is less interesting than preparing a ritual beforehand and then praying it works when you need it.
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That is a neat option to have.
What about this: it works just like a ritual scroll, but you can spend an action point to do it in x rounds (maybe 1?). That way you limit it to those "DO IT NOW!" moments that Jack Bauer just loves.
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June 14th, 2008, 05:22 PM
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#10
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Klaus
That is a neat option to have.
What about this: it works just like a ritual scroll, but you can spend an action point to do it in x rounds (maybe 1?). That way you limit it to those "DO IT NOW!" moments that Jack Bauer just loves.
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I think it might make more sense to have to spend a heroic surge on it rather than an action point.
But I try not to think about either of those.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 06:06 PM
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#11
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Wil_Upchurch
I think it might make more sense to have to spend a heroic surge on it rather than an action point.
But I try not to think about either of those. 
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How about this: As long as the item is unspent, you have one fewer Heroic Surge. You are, in fact, storing some of your vitality into the maintenance of the magic.
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June 14th, 2008, 06:07 PM
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#12
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Klaus
How about this: As long as the item is unspent, you have one fewer Heroic Surge. You are, in fact, storing some of your vitality into the maintenance of the magic.
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That works better with the idea that you can keep it active over a number of days.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 06:20 PM
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#13
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Wil_Upchurch
That works better with the idea that you can keep it active over a number of days.
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Yeah. And then you don't even have to impose any other limit to the length of time or number of ritual items you possess. This will be limited by a) how many surges you have and b) if you need the surges or not.
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June 14th, 2008, 06:30 PM
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#14
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Klaus
Yeah. And then you don't even have to impose any other limit to the length of time or number of ritual items you possess. This will be limited by a) how many surges you have and b) if you need the surges or not.
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True, but I still think I like the "one at a time" limitation, at least until I see how it plays out. I can see people always carrying around three or four of these...although, Wizards don't get too many heroic surges to begin with. Hmm. I suppose if you said it subtracted a heroic surge from your overall total and cost a heroic surge to use it then it would self-limit.
That would also let the DM and/or player set up a situation where several fast rituals were needed, so the wizard was really taking a chance by transporting them through a dangerous dungeon until they were needed. Ah, yes, that is a sweet idea.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 06:35 PM
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#15
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goblin bride
Join Date: Feb 2006
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Quote:
Originally Posted by Klaus
How about this: As long as the item is unspent, you have one fewer Heroic Surge. You are, in fact, storing some of your vitality into the maintenance of the magic.
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Quote:
Originally Posted by Wil_Upchurch
That works better with the idea that you can keep it active over a number of days.
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I think this is going somewhere really interesting. It's one of those things that I want to find a way to incorporate into my 3.x game.
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June 14th, 2008, 06:53 PM
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#16
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Wil_Upchurch
True, but I still think I like the "one at a time" limitation, at least until I see how it plays out. I can see people always carrying around three or four of these...although, Wizards don't get too many heroic surges to begin with. Hmm. I suppose if you said it subtracted a heroic surge from your overall total and cost a heroic surge to use it then it would self-limit.
That would also let the DM and/or player set up a situation where several fast rituals were needed, so the wizard was really taking a chance by transporting them through a dangerous dungeon until they were needed. Ah, yes, that is a sweet idea.
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That is something. But remember that Clerics can also use Rituals, and they get boatloads of Healing Surges. In fact, any character trained in Arcana or Religion can take the Ritual Magic feat, even Fighters and Warlords (granted, the only way for these to get the skill is to take a Multiclass feat).
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June 14th, 2008, 07:01 PM
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#17
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I'm Non-Euclidean
Join Date: Jan 2007
Province: Every Angle
Oratio: 1,020
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Quote:
Originally Posted by Klaus
That is something. But remember that Clerics can also use Rituals, and they get boatloads of Healing Surges. In fact, any character trained in Arcana or Religion can take the Ritual Magic feat, even Fighters and Warlords (granted, the only way for these to get the skill is to take a Multiclass feat).
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Nope. See Skill Training on page 201.
"You gain training in one skill. The skill need not be on your class skill list."
__________________
"I know indeed what evil I intend to do, but stronger than all my afterthoughts is my fury,
fury that brings upon mortals the greatest evils." - Medea, Euripides
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June 14th, 2008, 07:19 PM
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#18
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Hound of Tindalos
Nope. See Skill Training on page 201.
"You gain training in one skill. The skill need not be on your class skill list."
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Got it, thanks.
Still, the point stands: you have to take two of three feats to be able to use Rituals.
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June 14th, 2008, 07:23 PM
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#19
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I'm Non-Euclidean
Join Date: Jan 2007
Province: Every Angle
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Quote:
Originally Posted by Klaus
Got it, thanks.
Still, the point stands: you have to take two of three feats to be able to use Rituals.
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Thats because there meant for the magic using classes. They need something since they get hosed in the power department as it is. And as it is there are things that are rituals that shouldn't be, knock being one of them. But the basic idea of the rituals I really like.
__________________
"I know indeed what evil I intend to do, but stronger than all my afterthoughts is my fury,
fury that brings upon mortals the greatest evils." - Medea, Euripides
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June 14th, 2008, 08:13 PM
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#20
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King Cupcake!
Join Date: May 2006
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Quote:
Originally Posted by Hound of Tindalos
Thats because there meant for the magic using classes. They need something since they get hosed in the power department as it is. And as it is there are things that are rituals that shouldn't be, knock being one of them. But the basic idea of the rituals I really like.
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I know. I was just reminding Wil that, even if you limit Ritual Items using Healing Surges (because wizards don't get many), other classes can have access to Rituals easily enough (a human can get them at 1st level).
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June 14th, 2008, 08:42 PM
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#21
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Klaus
I know. I was just reminding Wil that, even if you limit Ritual Items using Healing Surges (because wizards don't get many), other classes can have access to Rituals easily enough (a human can get them at 1st level).
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Well, if your fighter wants to blow feats on that, then he's probably also dressing up in women's underwear and enduring the snickers whenever he enters a tavern or his guildhouse.
*cue guitar*
On a long and lonesome trade road, east of Baldur's Gate,
You can listen to the horses clatter as you make your way,
You can think about your woman, or the girl you knew the night before...
But your thoughts will soon be wandering, the way they always do.
When your riding sixteen hours and there's nothing much to do
And you dont feel much like riding, you just wish the trip was through.
Say, here I am, on the road again. there I am, down in the caves,
Here I go, buffing stats again,
There I go, turn the page.
Well you walk into a tavern, strung out from the road,
You can feel the eyes upon you as your shaking off the cold
You pretend it doesnt bother you, but you just want to explode.
Most times you cant hear em talk, other times you can.
Oh the same old cliche, is that a fighter or a bard
You always seem outnumbered, you dont dare make a stand.
Here I am, on the road again. there I am, down in the caves,
Here I go, buffing stats again,
There I go, turn the page.
Out there in the dungeon you're a million miles away,
Every ounce of energy, you try and hack away,
As the sweat pours out your body while you're entering the fray.
Later in the evening as you blow your healing surge,
While the wizard gets his sleep, frickin' thaumaturge,
You eat the day's last rations, remembering what she said.
Here I am, on the road again. there I am, down in the caves,
Here I go, buffing stats again,
There I go, turn the page.
Here I am, on the road again. there I am, down in the caves,
Here I go, buffing stats again,
There I go, turn the page.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 10:00 PM
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#22
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Christmas duck-eh
Join Date: Mar 2006
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It's a neat idea, though I'd probably make the cost of a "stored" ritual two or three times that of one carried out on the spot for the sake of balance.
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June 14th, 2008, 10:24 PM
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#23
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by Dacke
It's a neat idea, though I'd probably make the cost of a "stored" ritual two or three times that of one carried out on the spot for the sake of balance.
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Hm. What exactly is the added gp cost offsetting, and how is it doing so? Like I said, I haven't looked at it closely, so perhaps there's something imbalancing about storing a ritual that I can't see. Plus, we've got the two heroic surges it takes to use a stored ritual...I always favor immediate balancing mechanics versus those that affect the character's career.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 14th, 2008, 11:22 PM
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#24
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Christmas duck-eh
Join Date: Mar 2006
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Well, the whole point of rituals is that they take time, and shouldn't be used in combat. That's a big part of why they are a separate category from combat powers. So for that reason, I'd be inclined to be very conservative toward anything that would make them applicable in combat.
Then again, it's possible that using surges would help with that balance, and not require any more.
On second thought, from a more simulationist perspective: an insta-use ritual item ought to cost at least as much as a ritual scroll (which enables anyone who has it to perform the ritual in half the time, but is used up in the process). Creating a ritual scroll costs the same as creating a ritual book, which is listed on each ritual as its market price. There doesn't seem to be any straightforward conversion between ritual cost and market price, as the market price is generally between 2 and 6 times the cost of performing the ritual (with a few outliers).
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June 15th, 2008, 12:07 AM
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#25
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sometimes you get a beating!
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Don't magic item abilities and scrolls pretty much fill the niche (i.e., instantaneous magical effects) that you're attempting to fill by de-ritualizing ritual magic?
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June 15th, 2008, 12:13 AM
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#26
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the 3rd guy in the room
Join Date: Jul 2007
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Quote:
Originally Posted by jdrakeh
Don't magic item abilities and scrolls pretty much fill the niche (i.e., instantaneous magical effects) that you're attempting to fill by de-ritualizing ritual magic?
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Maybe! But I don't see how.
Could you give some examples as to what you're thinking?
Also, what do you mean by de-ritualizing? My system keeps the rituals intact.
__________________
"All sparkly & dark at the same time. Sort of like twilight flavored rainbows with a hint of razorblades." --Kwyjibo, in JC's head
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June 15th, 2008, 04:25 AM
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#27
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happily clueless!
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Quote:
Originally Posted by madwabbit
Yup, I dig this. Harry Potter and Harry Dresden certainly stand out in my mind for this kind of utility magic. 
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Should we call it "Harry Magic"?
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"I'm not sure if it's good to have freedom or not. I'm gradually beginning to feel that we Chinese need to be controlled. If we're not being controlled, we'll just do what we want." --Jackie Chan
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June 15th, 2008, 05:08 AM
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#28
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Constant Dickhead Brigadeer
Join Date: Jul 2006
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Quote:
Originally Posted by Wil_Upchurch
I would probably limit it to one stored Ritual per "caster," and force them to have some related object (like the key to Knock) to hold the Ritual in. It might only last a number of days equal to Int modifier, after which it loses its power and you're out all the component costs.
Imbuing ritual power in this way seems quite flavorful and emulates many instances in fantasy fiction.
Scribing a ritual scroll isnt' really the same thing, since it still takes half the ritual time to perform it.
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Very cool idea. I think i will yoink it for my as yet to be determined 4e game. I'd give the caster a little more leeway in the number they could prepare. Say their INT bonus? Combined with the limited time frame you propose that would give them some wiggle room to prepare extras.
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“There is no intimacy; it’s not live,” he said of online games. “It’s being translated through a computer, and your imagination is not there the same way it is when you’re actually together with a group of people. It reminds me of one time where I saw some children talking about whether they liked radio or television, and I asked one little boy why he preferred radio, and he said, ‘Because the pictures are so much better.’ ” - E.G.Gygax 1938-2008
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June 15th, 2008, 09:29 AM
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#29
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antisocial
Join Date: May 2007
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Quote:
Originally Posted by Tarion'sCousin
Should we call it "Harry Magic"?
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Since this is Will's idea it should be called "Hairy Magic".
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These is my nuts!
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June 15th, 2008, 01:50 PM
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#30
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I HAZ DA BUTT FUNGUS
Join Date: Sep 2007
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Here's an idea or two I saw over on Rob Donoghue's blog. Rob is with Evil Hat, and is one of the co-creators of Spirit of the Century. He's been posting a steady stream of reactions to and thoughts about 4e, mostly positive and supportive, and lately he's been thinking of possible places to fiddle with the system a bit:
Quote:
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Originally Posted by Rob Donoghue
The idea [of ritual magic] is in some ways cooler than the implementation.
If you want to make rituals easier, make the cost the minimum value of your kit, and then make the actual cost 10% of that. Thus, if a ritual costs 200gp, you must have a collection of stuff worth 200gp, but it only costs you 20.
Another approach is to make certain items worth a fixed amount towards the cost of rituals without being expended (effectively reducing the cost). Thus the Staff of Zinthos, a Druidic Staff, reduces the cost of any Nature ritual by 100.
Best of all, if you find the rituals listed to be problematic, then just consider them the starting set, and that other, better ones are less commonly available. New rituals, whether they're new spells entirely or alterations to existing ones (that perhaps cost less, or have a bigger effect) are a fantastic new avenue for treasure.
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I like his idea about the ritual kit, and of course, putting in new rituals or altered "standard" ones as "treasure" is an idea I'm sure has percolated up from many of us.
__________________
Omnes lagani pistrinae gelate male sapiunt.
--
"Et des boyaux du dernier prêtre, serrons le cou du dernier roi." -- Diderot
--
You must be proud, bold, pleasant, resolute,
And now and then stab, as occasion serves.
-- Christopher Marlowe, Edward II, Act II, Scene I
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