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April 3rd, 2012, 02:25 AM #421
Nor did I say you said those things.
Yup, and it's still a meh analogy. Perhaps it was the patting on the back you gave yourself in the same post for what you thought was terrific stuff that made it worse.
To whit: I enjoyed the meal, but the desert sucked.
Someone MIGHT eat somewhere 3 times (see the number I played ME 3) 3 times if the meal was great, but they'd still be within their rights to remind you that the desert sucked.
I never even implied that. What I actually said is you have the right to gripe. You also added a bunch of crap in your post about me calling you a bad person and such. Your should check your persecution complex at the door.
Maybe you need to heal yourself. Sensitive prick.
Yup, I've said as much a whole bunch of times.
Stop projecting, it points out your weaknesses.
Also, you have been attributing insults said by the media and others to me when I never said those things. Heal thyself, doctor.
I never said BW owed me shit.
I never patted myself on the back either.
So please, continue to assert that *I* am the one making wild accusations.
Last edited by Vigilance; April 3rd, 2012 at 02:44 AM.
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April 3rd, 2012, 02:42 AM #422
This is from the ME 2 wiki.Note: This weapon is exclusive to Shepard. No squadmate may choose to use it.
It certainly couldnt be because Shepard is stronger, as a cyborg. Nope. It must be that the entire trilogy is IN HIS MIND.
I mean, why stop at starchild in ME 3? Why not say that the entire series is a methamphetamine induced hallucination of Conrad Verner, who is a coke head in the 20th century?
That has almost as much to do with the games as IT.
April 3rd, 2012, 02:59 AM #423
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April 3rd, 2012, 07:36 AM #424
- Join Date
- Feb 2006
- Liverpool, UK
Reapers are made from organic material Reaped from the civilisations they destroy, how can say they are not an organic synthetic hybrid?
First line of their Wiki entry.
The Reapers, known by the geth as the Old Machines, are a highly advanced machine race of synthetic/organic starships.
Personally I suspect that is what the Citadel is doing when it is beaming up Humans from Earth, I suspect it was in the process of making a new Reaper.
April 3rd, 2012, 01:21 PM #425
April 3rd, 2012, 01:38 PM #426
Looking again, if not me then someone is calling Vigilance a bad person and he's not gonna take it anymore. Cuz he's responding as if someone called him one.
April 3rd, 2012, 03:01 PM #427
- Join Date
- May 2007
- 100 hurricane swamp
On the whole, IT sounds good. When the individual points are looked at they hold no water.
And if I've missed a particular question, go ahead and readress it.
Like these that you keep skipping:
How do you explain that no other victims of Indoc experience vivid hallucinations?
How do explain that Shepard suffers no canon symptoms of Indoc aside from headaches (under direct Reaper presence)?
How do explain that Shepard experiences vivid hallucinations right from the begining, if that is supposed to be the "begining" of the Indoc?
How do you explain the inconsistency of this: If the Star Child and the entire Crucible are simply a hallucination, why bother? If Shepard is lying in rubble on earth dying, why bother with the Crucible hallucination at all? It serves no purpose. If in fact Shepard is dying (why else would Harbinger fly off?) then what threat is being averted via the hallucination?
Except I'm not 'locked on one path". I weighed IT and found it unsatisfactory just as I've found the alternatives unsatisfactory.This is how I know you aren't a thinker. Locked in to one unthinking path based on things not shown.
April 3rd, 2012, 03:34 PM #428
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- Just south of Detroit
I replayed the game and finished last night, picked a different ending from my first play-through and... The ending still isn't as bad as people are making it out to be.
I suspect folks are largely reacting to the tempo of the end-run, which starts to build and then pauses, and rebuilds again, climaxes before you realize it, and then doesn't provide you with a final big fight against some big bad (i.e. Saren's autonomous implants in ME or the much maligned terminator-reaper in ME2). Which is to say, the beats are off to the music you typically expect from stories like these.
Once you get to the Citadel, I think you're already in denouement territory. It's mostly just exposition from there. And all the bitching about the "star-child" and the "Normandy did what!?!" and the "My Shepard would never do that" are all just attempts by the brain to rationalize and identify what feels wrong based on something which is otherwise difficult to describe.
I don't think the ending is bad, but it certainly isn't brilliant, and anything less than brilliant is viewed as failure, because--damn, the Mass Effect story, as a mish-mash of every sci-fi plot ever written, foibles and all, is pretty damn awesome. For the ending not to be mind-blowingly awesome as well is, well, a let-down.
As an aside, some common complaints are potentially justifiable in-game, if you're willing to think about them a bit. The creator of the reapers wasn't god, so don't give it god-like expectations--it can be "wrong", for example, when it talks about organics and synthetics always eventually turning on each other. The destruction of the mass effect relays was clearly an engineered outcome, so no necessary reprise of the bataarian relay making everything moot. There was definitely enough time for Joker to pick up the crew on Earth. Once the arms on the Citadel started opening for the Crucible to dock, there was no reason to think Shepard wouldn't need a pickup soon, so for someone to think that it'd be a good idea to get the crew on board the Normandy in case they're necessary isn't unreasonable. And when contact with Shepard gets lost, I could see Hackett sending the Normandy to try to warn the rest of the galaxy that their Crucible plan didn't work.
I've never been a big fan of the "where are they now" endings common to many RPGs, so not to see what happens afterward is no great loss to me, and there was certainly enough closure provided in the run-up to the end for my satisfaction. This has been, after all, Shepard's story, and with Shepard potentially dead, I don't really need to see more. The cutscene of the Normandy crashlanding and some of the crew emerging, or the final scene with the storyteller and child, they just say to me that life goes on.
All in all, a great game. It's got problems, but so what, what doesn't? None of the issues have been showstoppers to me. IMHO, all the kvetching about how horrible the ending is has been way overhyped. As the old Benjamin Disraeli quote goes: "It is easier to be critical than to be correct."
Last edited by Vurt; April 3rd, 2012 at 03:37 PM.
April 3rd, 2012, 03:37 PM #429
As always, it's important to note that adding "the possibilities exists along with proof" to everything described in the versions of the game I experienced.
For example, the example you brought up about the special gun only Shepard can use being a good example of her cyborgy specialness. That was good. I like that the possibility exists that certain things COULD be explained by that. Hadn't thought about that before.
How do you prove they don't?
This possibility exists. Some people may not like it. I get that. I'd like more, too. I'm also cool with it ending right there.
Also, I don't believe Shepard is dying during those scenes but her body has certainly been compromised. That and now is the critical moment where the Reapers need Shepard to finally be indoctrinated. Shepard isn't up to the point where the charge on the beam happens. Shepard has been passively fighting the effects of indoctrination and so far is holding firm but still not winning.
Harbinger flies off because now is the final assault on Shepard's mind. The big push for indoctrination has begun and now is their opportunity when Shepard is at her weakest. Slipping in and out of consciousness is the perfect time to strike. that along with being in such close proximity to so much Reaper stuff. An attack on all fronts.
April 3rd, 2012, 03:40 PM #430
April 3rd, 2012, 04:32 PM #431
April 3rd, 2012, 04:38 PM #432
April 3rd, 2012, 05:24 PM #433
For those hoping for changes to the ending (that BW never promised, just clarifications) there is a post on the BW forums about an article from EA Latin America in Mexico saying there will be no DLC with a different ending. As with all rumors such as this, I have no idea if this would apply to other regions or is even true.
April 3rd, 2012, 06:07 PM #434
I may be unhappy with the ending, but something like retaking whatstheplanetfromthecriminaloverloardAsariagain I wouldn't mind seeing either.
April 3rd, 2012, 06:16 PM #435