FR confirmed.
Sam: But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back, only they didn't. They kept going. Because they were holding on to something.
Frodo: What are we holding on to Sam?
Sam: That there's some good in this world, Mr. Frodo... and it's worth fighting for.
Personally, I think that WOTC needs to do what they needed to do with 4e. Create a game that highlights the aspects of table top play that cannot be found on a monitor.
Sam: But I think, Mr. Frodo, I do understand. I know now. Folk in those stories had lots of chances of turning back, only they didn't. They kept going. Because they were holding on to something.
Frodo: What are we holding on to Sam?
Sam: That there's some good in this world, Mr. Frodo... and it's worth fighting for.
For the record, I'm intrigued. I love new rules, so anything that gives me new toys to play with in game design will be appreciated.
Mostly I just want to see them do it well. It sucks to make a few missteps and then provoke a lot of negative reactions on the internet. I hope they can pull off what they're trying to do.
Creator of ZEITGEIST: The Gears of Revolution. Adventure ten, Godmind, now available for Pathfinder and D&D 4th edition.
Creator of War of the Burning Sky. Available for D&D 3.5 and 4th editions.
Consider the long now. You live for decades. Enjoy today, but plan as if you're going to make it to a hundred.
Yes, I think that was a problem. "Essentialized" Core rules would have not turned of as many players. The game's presentation was even closer to that of previous edition (especially 3E). (I didn't like the way classes are written up in Essentials, but if I am in the minory, well, do whatever you want. With a DDI Character Builder, I don#t need to care anyway, right?)
But Essentials came later, and by them, you just cannot reach all the people that didn't like your first attempt. You just can't.
Speaking only for myself, I'm pretty excited about this new edition. Though I am definitely biased. I know at least three of the people on the design team and I can't wait to see what they come up with.
Too, while I didn't mind 4e, it didn't "do it for me". It was okay, I played it here and there. But it wasn't something I consumed like geek popcorn.
I would love it if 5th Edition gives me an excuse to become a rabid consumer again. I'm ready to come back and am cautiously optimistic. They have a serious mountain to climb for this edition.
"You think Osama is regretting giving his personal information on the Playstation Network?" - Remathilis
Does not follow. There are plenty of other reasons to dislike 4e. And the chance to play a Dragonborn is unlikely to be so compelling by itself to counteract that. Even if that were compelling, converting them to other systems is a pretty trivial task.
Really? I was of the impression that "Dwarf Fighter" was by far the most common character type. Or is it that virtually everyone who plays a Dwarf is also a Fighter?
While I believe that is true it really jars with personal experience. Most of our group play whichever race gives the best two attribute bonuses for their class.
I've been in several groups with no humans.
Although saying that, the current party has a human cleric (well until he was killed las session) and a human fighter (me).