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Thread: 5e D&D Announcement / Discussion
January 9th, 2012, 04:58 PM #16
The thing I want 5e to accomplish is "never more than two-rolls tops" to complete any action. Attack, then Damage. Grab, then Hold. Stealth vs. Perception. Diplomacy vs. Insight. Damage, then Saving Throw. I don't think any single player action should require more than this. I never want to return to the world of Grapple Checks, Trip Monkeys, or the summoner's pet horde of earth elementals.
A few other areas of 4e math works (or they got it to work via trial and error): how to handle large encounters. Monster math (post MM3). XP budgets (for those so inclined). I even have grudging respect for 1/2 level + Stat math (though, as stated, I'd love to see some way to use other mathematical advancements as well). I think some of these things, reworked into the frame of a AD&D/3e style class structure, could work wonders."I'm offended by stupidity. Which is why I hate myself so much." - Kzach
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January 9th, 2012, 04:59 PM #17
January 9th, 2012, 05:10 PM #18
January 9th, 2012, 05:14 PM #19
January 9th, 2012, 05:15 PM #20
January 9th, 2012, 05:22 PM #21
January 9th, 2012, 05:30 PM #22
January 9th, 2012, 06:04 PM #23
January 9th, 2012, 06:19 PM #24
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January 9th, 2012, 06:28 PM #25
It would be cool if they brought Greyhawk out of dormancy in some way for 5e. Maybe as an "Old School" supplement or some-such.
EDIT: Should "what I would like to see in 5e D&D" posts work in this thread, or would it warrant it's own?
January 9th, 2012, 06:29 PM #26
January 9th, 2012, 06:29 PM #27
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January 9th, 2012, 06:31 PM #28
January 9th, 2012, 06:36 PM #29
The thing I really found interesting was the Chinese video game art studio working on Forgotten Realms art (I sear I saw this somewhere but I can't find the link). That implies a big online component to this.
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January 9th, 2012, 06:38 PM #30
World as the vehicle for the least complex layer, Greyhawk for the race/subclass complexity level, etc.