"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell
Here's my blog, in case you're interested.
Has anyone heard whether 5E is going to use the OGL? Seems like that would be a HUGE factor in winning back some fans, or at least the start of mending fences.
In fact, I'd argue if they didn't, the new edition will be dead in the water from the start.
Still I think something 4E did do right with the cleric was allow them to do healing, and something more fun in the same turn. I frequently played a Cleric in earlier editions, and having to give up what you planned because some idiot fighter got himself injured was annoying.
Agreed, re mending fences.Seems like that would be a HUGE factor in winning back some fans, or at least the start of mending fences.
Robin Williams: "In England, if you commit a crime, the police don't have a gun and you don't have a gun. If you commit a crime, the police will say, 'Stop, or I'll say stop again.'"
PWD: "you're the seed, the relationship is the soil, and the love and attention and work you put into the relationship is the sun and the rain that feeds it. What grows from that is what you always were meant to become."
I think this whole healing sidebar is a very interesting facet of gaming, and D&D in particular. It really highlights some of the limitations of the Hit Point mechanic (which I think is too much of a Sacred Cow to get rid of in D&D).
My take is this:
If you measure damage in hit points then how much damage is going to be inflicted on an average party member during an average combat?
If that damage has the potential to kill a party member then it is probably a supposition of the system that methods of in-combat healing are available to the party.
If that holds true then what should be the cost in terms of actions in order to do that kind of healing?
Who should bear that cost in actions?
I think that the model used in 3e and prior, where the Cleric is generally the party healer and must dedicate spell slots for healing AND use up "standard actions" casting those spells, is probably not going to fly if it is assumed that combat healing will be frequently necessary. There are certainly people out there who feel that the way they enjoy contributing to the success of the party in the game is primarily by healing. But I posit that they are few enough that you can't count on having one in every gaming group.
4e solved a great many of these issues but clearly lots of people don't like those solutions so 5e is going to have to come up with something different. Since I don't think they are going to get rid of hit points, I think that some kind of VP/WP system would be a really smart move. I think it's a gaming structure that has lots of interesting ways of interacting with other parts of the system.
The next CAMP NCGD is on April 21-25, 2016.
Wow, you go away for a few days and a new edition is announced. I'm already behind......again.
You can discover more about a person in an hour of play than in a year of conversation.
Just before 4e Ryan Dancy said Hasbro looked at D&D and Magic as each a seperate branch that needed to make 50mil or be a sideline. Hasn't that changed, didn't someone say that, isn't all of WotC one of those branches of hasbro? If true I have more hope for 5e cause some of that heat is off which I think could only help the designers.