Results 91 to 105 of 148
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March 24th, 2010, 07:17 AM #91
So something like the mythological Celtic elves but with a bit of an exotic/Oriental slant? I was pretty close to start with Warhammer's Eldar, then.
Are the elven exotic weapons from... Races of the Wild I think? used by your elves? The thinblade and the big finessable katana-like thing?FYI I forgot to add it previously but instead of the typical free weapon profs you pick either a Witchblade** (functionally same as a Scimitar) OR a Longblade** (functionally the same as a Falchion).
At normal cost, or special material cost?**..and yes the primary material is a bronze alloy that rivals steel in strength.
So if I use a mage blade, I use AU feats rather than 3.5 feats? Or mix and match?Yes they do. I just keep the lists separate & focus on the effects.
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March 24th, 2010, 03:56 PM
#92
I've added the skills/feats list in post 85 for the city boy.
Whatever you say gov'nur.
By the book...but mostly ignored.[i]What about alignment? Are we playing with, without, some homebrew interpretive thereof?[i]
Pretty much straight Celtic....the exotic slant has always been there...just trying to bring it back out more.
If you want to spend the extra feat for one sure. They're not free profs.Are the elven exotic weapons from... Races of the Wild I think? used by your elves? The thinblade and the big finessable katana-like thing?
Use half the extra cost of mithral (so +250gp for a weapon).At normal cost, or special material cost?
Pick one set or the other & stick with it.So if I use a mage blade, I use AU feats rather than 3.5 feats? Or mix and match?
Elven Armour:
Light
Elven Scale 350gp +3 +6 -1 15% 30ft 15lb
Medium
Partial Elven Lamellar 750gp +4 +5 -2 20% 20ft 20lb
Heavy
Full Elven Lamellar 2,500gp +6 +3 -4 30% 20ft 30lb
Last edited by Ftumch; March 24th, 2010 at 04:03 PM.
---In real life, vampires only sparkle when they're on fire.
March 24th, 2010, 04:06 PM
#93
March 24th, 2010, 04:10 PM
#94
Ooops!!
Choose one background feat which is free on top of any/all other feats granted by race/class/level.
Choose one background skill which becomes a class skill & you gain 4 skill points in it automatically (ie max at 1st level).
Language (rough real world equivalent):
Common (English)
Nord (Old Norse) - the primary language used in the starting region of course
The Commonwealth/Dark Forest (Dutch)
Forest Confederation (Algonquin & Iroquoian)
Aleut (Eskimo-Aleut family)
Southern/Civilized/Assimilated tribes (Muskogean family)
Sameh (Uralic Family)
Dwarven
Elvish
Gnomish (Greek) (There are actually two Gnomish languages...one for every day useage & one reserved for religious use)
Halfling (Brythonic Celtic Branch…ie Welsh)
Giant (Trolls also speak Giant)
Mountaineers (Goedelic Celtic Branch…ie Irish)
Alexandrian (Latin)
Berbers (Arabic)
Last edited by Ftumch; March 24th, 2010 at 04:15 PM.
---In real life, vampires only sparkle when they're on fire.
March 24th, 2010, 05:08 PM
#95
Haakon Ravensblight
Male Human Viking 5th Level/ Jomsviking 3rd level
N medium humanoid
23 years old
6' 3", 190 pounds, red hair, blond beard with red streaks, blue eyes.
Init +7 (+1 Dex +2 Blooded, +4 Imp Init)
AC 25, touch 12, flat-footed 10 (+8 armor, +5 shield, +1 Dex, +0 size, +1 misc. mods)
HP: 94 (12 + 5d12 + 3d10+ 24 Con) (3/4 Option)
Languages: Nord, English
Fort +10, Ref +5, Will +3
Spd 30 ft.
Base Atk +8/+3; Grp +12; Melee +12; Ranged +9
Abilities
Str 18, Dex 13, Con 16, Int 13, Wis 12, Cha 9
4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=12, 4d6.takeHighest(3).minroll(2)=17, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=9, 4d6.takeHighest(3).minroll(2)=15
Feats
Blooded*, Exotic Weapon Proficiency (Broadsword), Power Attack, Cleave, Weapon Focus (Broadsword), Combat Expertise, Improved Trip, Improved Initiative, Galdradag, Strandhugg,
*Cannot become Shaken
Class Abilities
Aura of Courage
Skills
Appraise +7 (6), Balance +4 (3), Climb +6 (2), Diplomacy +9 (8), Intimidate +10 (11), Jump +6 (2), Knowledge: Geography/Navigation +5 (4), Knowledge: Nobility and Royalty +6 (5), Knowledge: Religion +3 (2), Perform: Poetry +4 (5), Profession (Sailor) +7 (6), Ride +5 (4), Spot +3 (0), Survival +6 (5), Swim +6 (2), Use Rope +4 (3)
Combat Gear
Broadsword +16/+11 1d10+7 19-20x2
Possessions
Coin: 208 gp
Goods:
Son of Gleipnir -Chain byrnja +3 (9,300 gp) This fine brynja was reputedly made by the duergar in ancinet days. The links are fine and supple and the armor fairly shimmers in ones hand. For it's suppleness, it is strong as stone and turns arrow, axe and spear. Haakon came by this one in a troll horde last year, though how long it lay there only the stones know.
Arrow's Sorrow-Large Wooden Shield +3 (9,157 gp) This large round shield is made from the toughest oaks fround in the Dark Forest. Ancient Runes are carves around the rim, then bound in double layers of bear leather. This red and white shield protects its owner very well from a wide variety of attacks, but legends tells of it's first owner never being struck by an arrow while carrying the sheild.
Jotenblud-Broadsword +2 (8,335 gp) This weapon Haakon found in the same troll horde as Son of Gleipnir. Though it is powerful, the runes on it give no hint of it's origins, at least that the runecasters in his village can tell. But Haakon likes the way it swings, and his first use of it after he found it was against a giant, thus he named it for its use. Perhaps this sword needs some new runes to tell the tales of its feats in the hands of this viking.
Background Info:
Spoiler:
Last edited by Fenris; April 11th, 2010 at 04:29 AM.
A society grows great when old men plant trees whose shade they will never sit under.
Play By Post Games
Spoiler:
March 24th, 2010, 05:18 PM
#96
March 24th, 2010, 07:05 PM
#97
THEOCIUS
Male Human(New Alexandrite)
Rogue 8
CG
Medium humanoid ( human )
Languages Common, Elven, Gnome, Alexandrian
Face 5 ft. Reach 5 ft.
Init +5;
Senses Listen +9, Spot +0,
AC 17, touch 15, flat-footed 12;
Fort +2, Ref +11, Will +2
Speed 30 ft. (6 squares)
hp 38 (8 HD) Current = 28 GRAPPLED
Ranged crossbow, light +11/+6 (1d8 /19-20 )
Melee masterwork dagger +12/+7 (1d4+1 /19-20 )
Ranged masterwork dagger (thrown) +12/+7 (1d4+1 /19-20 )
Base Atk +6; Grp +7
Abilities
Str 13,
Dex 20,
Con 11,
Int 18,
Wis 11,
Cha 14
Special Abilities
Evasion (Ex),
Improved Uncanny Dodge (can't be flanked except by a level 12 rogue),
Sneak Attack +4d6,
Trap Sense (Ex) +2,
TrapfindingFeats
Feats
Armor Proficiency (Light),
Deceitful,
Negotiator,
Persuasive,
Simple Weapon Proficiency,
Street Smart,
Weapon Finesse
Skills
Appraise +10,
Balance +5,
Bluff +15,
Climb +6,
Craft (Untrained) +4,
Decipher Script +13,
Diplomacy +14,
Disable Device +15,
Disguise +10,
Disguise (Act in character) +12,
Escape Artist +20,
Forgery +12,
Gather Information +10,
Hide +15,
Intimidate +12,
Jump +6,
Listen +9,
Move Silently +15,
Ride +5,
Search +7,
Sense Motive +15,
Swim +1,
Use Magic Device +11,
Use Magic Device (Scroll) +13,
Use Rope +9,
Use Rope (Bind someone) +11,
Possessions
gloves of dexterity +2 - Received, from a long time client of mine, in payment for a particularily accurate copy of 'official' tax exemption writs.
scabbard of keen edges Purchase from a panic stricken fence of my aquaintance, shortly before he abandoned New Alexandria a few steps ahead of the authorities. Although to be truthful, I was the one to alert him to that fact.
vest of escape - Obtained very early on in my career, from a sometime mentor and teacher in the shady arts. I always new there was something special about Marcus's vest, so when I discovered his dead body outside the tavern we were staying at, with a bolt through his lower stomach, I took the opportunity to give the vest a good home.
Dagger +1
masterwork leather
traveler's outfit
Crossbow, Light [ Bolt, Crossbow (x20); ]
Pouch (Belt)
Warhorse (Light)
Saddlebags
Saddle (Military)
Bedroll
Blanket (Winter)
Waterskin x 2
Spade
Bit and Bridle
Description
Dark hair and tanned skin.
Brown eyes
about 5'8"
150 lbs.
Dressed in serviceable yet worn traveling cloths of grey and brown shades.
Riding a well cared for war horse.
History
The son of a New Alexandrite scribe, Theocius began a typical middle income family childhood, learning the craft of his father, and gaining a basic education. When Theocius was nine, his father ran afoul of the dark underbelly of New Alexandria. Unable to pay mounting gambling debts, the family fled to the streets. Theocius's father was eventually killed by the gang handling his debt, and his mother lost hope in life, quickly wasting away until she died later that year.
Theocius learned to live and adapt to life on the street, until at the age of thirteen he entered into an informal apprenticeship with a local swindler Marcus. The young man quickly learned the tricks of the trade and rose quickly in skills, becoming one of the better forgers and confidence men in the city. Alas as all good things must come to an end, so too Theocius's life in the city of New Alexandria. Drawing the attention of a wealthy and corrupt patrician seemed to be the ticket to the next level in Theocius's complicated schemes, however he was outed by a gang rival and was forced to flee with nothing but what he had on his person at the time.
Overt the next few months, Theocius tried to hide from his pursuers, shocked at the tenacity of the patricians anger, until finally it seemed as if he had shook them. Theocius then decided to travel to a remote location to try and rebuild his life.
Last edited by Davek; May 12th, 2010 at 06:17 PM. Reason: At a late age in life I learned to speak my native language ...
March 24th, 2010, 09:57 PM
#98
4d6 six times:
4d6 → [6,2,6,6] = (20)
4d6 → [5,1,1,5] = (12)
4d6 → [3,3,6,3] = (15)
4d6 → [1,6,4,5] = (16)
4d6 → [4,6,3,5] = (18)
4d6 → [5,4,4,2] = (15)
Reroll the first two 1s and the third one (I missed it the first time around):
1d6 → [3] = (3)
1d6 → [4] = (4)
1d6 → [3] = (3)
So that's:
[6,2,6,6] = (18)
[5,3,4,5] = (14)
[3,3,6,3] = (12)
[3,6,4,5] = (15)
[4,6,3,5] = (15)
[5,4,4,2] = (13)
Looks pretty good! I usually feel I have crap luck on random stat generation, so this is a happy development.![]()
March 24th, 2010, 10:03 PM
#99
Naturally.
But no other benefits of mithral, just the fact that it's not iron, so it's usable without complication by elves?Use half the extra cost of mithral (so +250gp for a weapon).
Makes sense.Pick one set or the other & stick with it.
These are non-metal by design, so they doesn't need the surcharge for mithral/special bronze, right?Elven Armour:
March 25th, 2010, 03:52 AM
#100
I'm considering taking the Foe Hunter bonus feat for my Forest Confederation scout and want to know if Trollborn would be an acceptable choice for the favored enemy.
space for rent
March 25th, 2010, 10:26 AM
#101
Would this work with mystic (from Dragonlance, basically cleric with sorcerer-like rather than wizard-like casting), or just sorcerer?
Is the Morrigan a deity or a normal (elven) person? Any important differences from the mythological Morrigan (war, death, prophecy)? Are male elves ever "war witches"?Flashing Crow Style - You have been trained in the combat style of The Morrigan's war witches.
Benefit: When fighting with an elven witch blade, elven longblade or spear, you may use your Dexterity modifier on attack rolls. If you use a shield, it's armor check penalty applies to your attack rolls. Additionally you gain a +2 bonus on attack rolls to confirm critical hits with any bow.
March 25th, 2010, 03:04 PM
#102
Here are my character's HP rolls.
1d8 → [5] = (5)
1d8 → [4] = (4)
1d8 → [6] = (6)
1d8 → [4] = (4)
1d8 → [3] = (3)
1d8 → [8] = (8)
1d8 → [2] = (2)
space for rent
March 25th, 2010, 05:14 PM
#103
Correct
Yes the price already factors materials (they're actually a composite...wood/alloy/leather/silk etc).These are non-metal by design, so they doesn't need the surcharge for mithral/special bronze, right?
Well I didn't exactly give you a gimped method there either.
Trollborn are rare enough that it's probably not worth it. Essentially any really big guy (usually with gray hair) is going to be suspected of having trollblood by his neighbors.
Trolls on the other hand are a pretty diverse group...
Divine spellcasters are almost nonexistent among the elves so sorcerer would be a much better choice.
She is the widow of a former elven high king. Probably the oldest of the elves still around...and generally creeps people out. Rousseau from Lost might be a good analogy...a woman who has lost everything she loves and is now more than a little bit crazy.Is the Morrigan a deity or a normal (elven) person?
That'll give you the general gist of her.Any important differences from the mythological Morrigan (war, death, prophecy)?
AbsolutelyAre male elves ever "war witches"?
FWIW the Halflings once viewed the Elves as deities after the elves invaded their island & defeated them in battle. They no longer do so of course (and there are still some tensions between the two groups to this day) but it can be argued that's the source of some of the myths regarding the Tuatha De Danna as "gods".
As touched upon a bit earlier many of these groups are mythologized in the Book of Invasions. Halflings (Fir Bolg) were early inhabitants of the island before it was invaded by the Elves (Tuatha Dé Danann). The Dé Danann also fought off a number of invasions by the sea people (Fomorians) who are the ancestors of the Nordheimers. Finally a number of human tribes (Milesians) pushed the Elves back in turn...those people were various Gaelic tribes & the mountain folk are among their descendents (based on contemporary Scotch/Irish).
The Nords & Dwarves came to the new world pretty much in the same way as in the real world...they just stuck around a lot longer & prospered.
A number of Halflings (led by a prince) fled the island after the Elven invasion & ended up in the new world.
Many Elves also left the island under pressure from the human invaders & also ended up in the New World.
The later groups of humans also mostly correspond more with real world patterns in the 17th/18th centuries (with the exception of the Roman/Byzantine presence which is closer to Cesar's expeditions in England). The mountain folk among the earliest groups...again fleeing from pressure back home.
So most of the "old world" groups in the new world came in waves fleeing their original homes....and most of them have a history with one another...which still occasionally causes issues today even though some of the past greivances are several hundred or more years in the past.
Last edited by Ftumch; March 25th, 2010 at 05:30 PM.
---In real life, vampires only sparkle when they're on fire.
March 26th, 2010, 04:27 AM
#104
I am totally stealing this stat block design.
Grim Bjarki (Grim Loðinbak)
Male Human(Nord)
Vikti 8
N
Medium humanoid (human)
Languages: Common, Nord
Face 5 ft. Reach 5 ft.
Init +2;
Senses Listen +3, Spot +5,
AC 20 (10+4(Armor)+6(Shield)), touch 16, flat-footed 14;
Fort +8, Ref +2, Will +8
Speed 30 ft. (4 squares)
hp 74 (8d8+24; or 8+(7*6)+24)
Melee: "Gifr" +7 (1d8+3 /19-20)
Melee saex +6 (1d4+2 /19-20 )
Ranged composite longbow +4 (1d8+2 /x3)
Base Atk +5; Grp +7
Abilities: Level Increases in Con and Wis
Str 14,
Dex 11,
Con 16,
Int 14,
Wis 17,
Cha 13
Special Abilities
Runecasting,
Wild Empathy
Feats (Class and Bonus)
Class:
- Armor Proficiency (Light, Medium, Heavy, Shields, Tower Shields),
- Weapon Proficiency (Simple, Martial)
Human Bonus:
- Second Sight (from Frost & Fur)
Nord Bonus:
- Blooded
Feats (Level)
1st Shield Specialization (Heavy) (from PHB2)
3rd Iron Will
6th Retribution (from Frost & Fur)
Skills (Total Skill Points = 77)
Concentration +12,
Craft (Carving) +10
Diplomacy +5,
Handle Animal +12,
Heal +7,
Knowledge (Nature) +8,
Knowledge (Nobility/Royalty) +7,
Spellcraft +13,
Swim +13,
Survival +9
Runes Known
0th ken-maat, olrun, thorn-maat, thorn-maug, tiw-maug
1st behagarun, is-maat, rad-maat, rad-maug, tiw-maat
2nd nyd-maat, skrikarun, ur-maat
3rd beorc-maat, hjalprun
4th wyn-maat
Possessions
Gifr (longsword +1, "Thirsty", 8315gp)
- A pattern welded sword, unadorned though otherwise sturdy in appearance.
Spoiler:
"One day this sword will kill me, it certainly tried when it was stuck in my belly for 9 long nights. Until then, I'll feed it my enemies, and hope that slakes its thirst."
Dagan-hlíf (+2 blinding heavy mithral shield)
- A large round mithral shield with a golden-tinged boss.
"This is a gift from Borri - a dverge I knew once. He was small and frail, but boasted as if he were a giant - when he boasted on time to many, it ended in holmgang. I fought in his stead, and in return he gave me this shield, made from the rays of the sun."
Geit-hefnd (Ring of the Ram, er She-Goat, 48 charges)
- A gaudy horn and brass ring, decorated with a goat's head.
"I took this from Gunnar Halt-Leg, after he used it on my brother and knocked him overboard when they went out a-viking. Gunnar's father paid the weregeld to mine before I could find the bastard who murdered my brother. Let me tell you, weregeld or not, if I find him again there will be holmgang, and if that is not enough, bloodfeud."
saex
masterwork byrnie (chain shirt)
traveler's outfit
composite longbow (+2), 20 arrows
belt pouch
30 gp in various coin
large satchel
33 gp in multiple bags, pouches, etc
flint/steel
masterwork carving tools
pigments and brushes
runestones (semi-precious stones, 40 gp)
blanket/Bedroll
meadskin
hacksilver armbands (350 gp worth)
Spoiler:
Last edited by Enkhidu; April 13th, 2010 at 11:26 PM. Reason: Fixed HP to to be 3/4 per die.
March 26th, 2010, 04:58 PM
#105
How about some descriptions & backgrounds people? (Art/pics are always nice too)
---In real life, vampires only sparkle when they're on fire.




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