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Thread: Freeport Game OOC
December 21st, 2009, 09:21 PM #211
Well, a lot has happened! You're no longer in prison, as you'll note right away...
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December 23rd, 2009, 12:37 AM #212
Questions about Action Points:
1. How many do we have?
2. How do we recover/acquire them?
3. They can be used to add a d10 to a d20 roll? Are there other uses?
(Are you basically using the UA rules apart from the d10? Or do they have a narrative application?)
Last edited by Hypersmurf; December 23rd, 2009 at 12:41 AM.
December 23rd, 2009, 01:21 AM #213
1) Standard for your level, which I forget off hand how many that is (6?) To acquire more, ask me and do something cool.
2) Any usage of Action points in d20 Modern, Unearthed Arcana, or Eberron (all three have slight variations) plus any other "breaking" of the rules at a similar scale.
Also; I was chatting with Alenda earlier, and it occured to me that I've thrown so many clues at you lately that several of them are likely to slip through the cracks. I should probably come up with a list of them here in OOC. However, I'm kinda lazy on stuff like that, which sounds like real work, so don't hold your breath for it to show up any time really soon, especially as the holiday starts and extended family completely over runs our house. Although... it's my wife's family, so I might be on the lookout for chances to break away from them...
December 23rd, 2009, 01:24 AM #214
Hyp, how'd you get a +12 intimidate and a +14 bluff, and be able to take 10 on all social skills?
I took skill focus so Lash could be good at intimidate (it's his thing) so if there's a better option for that.....
December 23rd, 2009, 01:25 AM #215
Also, 4-8 is a really poor time for me to post. Just saying, for the next time something starts around then, I'm probably not gonna be timely.
December 23rd, 2009, 01:27 AM #216
It's not usually for me either.
December 23rd, 2009, 01:29 AM #217
December 23rd, 2009, 01:36 AM #218
December 23rd, 2009, 01:44 AM #219
The racial writeup says "Changelings are inherently skilled in deception and intimidation, and though they cannot actually detect thoughts as doppelgangers can, they can intuitively read body language and attitude with surprising accuracy."
3E's always had that issue with Intimidate, though, where the elf bard tends to have a far higher Intimidate modifier than the half-orc barbarian, because even if they're both putting ranks in the skill, the barbarian's Cha mod sucks compared to the bard's...
December 23rd, 2009, 02:08 AM #220
Intimidate is wonky in 3e, yeah. I can't remember exactly how Trailblazer and Pathfinder addressed it, but I remember thinking that both of them were better.
In fact, I think the skill consolidations both rulesets did were a nifty minor little cleanup.
December 23rd, 2009, 02:17 AM #221
page on the wiki - feel free to edit if there's anything I've missed!
December 23rd, 2009, 02:22 AM #222
December 23rd, 2009, 02:48 AM #223
Ah, good... I have to admit I was half hoping that if I suggested the idea someone else would do the work. Take an extra action point for Grey!
I also answered the questions in about the key and the Vault; yes and yes... you do have the key, and you know where the Vault is.
December 23rd, 2009, 06:12 AM #224
December 23rd, 2009, 06:41 AM #225