Results 181 to 195 of 517
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February 8th, 2008, 03:19 PM #181
Sorry about the lack of posting, and having to drop the game. I know I told Queenie the other day that someone else could play him, but I have had second thoughts. I'd rather Karthus not be played by someone new, as I put a fair bit of work into his personality and such. If you want to keep him around as an NPC, thats fine, but I'd rather not hand him over to someone new. And who knows, maybe once work settles back down I'll come begging on my hands and knees to be let back into the game...
Good luck, and have fun. Again, sorry.Your sister is hot, but your Mom does that thing with her tongue.
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February 8th, 2008, 03:39 PM
#182
No need to apologize dude, I understand. Life gets busy and there are many things more important than a PBP game. Whenever you free yourself up from those things you let me know if you still want to play and we'll have Karthus right back in the game.
February 8th, 2008, 03:39 PM
#183
Oh, and I wanted to also say that I appreciate all the work you put into his personality, he is a fun character!
February 12th, 2008, 02:03 PM
#184
How does this look?
GrimGrave CoalSmoker
"Call me Grim"
Male, Dwarf, 2nd-level Fighter
Size: M Age: 64 Height: 4’ Weight: 200 lbs. Eyes: Black Hair: Dark Brown
Alignment: CG Deity: Gorum
Init: +1 (+4 improved inititive);
Languages: Common, Dwarven, Terran
____________________
AC: 18 (+5 chainmail, +2 shield, +1 Dex) Touch: 11, Flat-footed: 17 (+1 Dodge)
HP: 23 (1d10+4 max first level, 1d10/.5 +1+4 second level)
Fort: +6, Ref: +1, Will: +0
____________________
Spd: 20 ft.
Melee: +5 Waraxe, Dwarven (1d10+2) (Crit: x3)
Melee: +4 Kukri (1d4+2) (Crit: 18-20/x2)
Ranged: +3 Sling (1d4+2) (Crit: x2)
Space: 5 ft; Reach: 5 ft
BAB: +2
Combat Gear: Waraxe, Dwarven, Chainmail, Kukri, Sling
____________________
Abilities: Str 14, Dex 12, Con 18, Int 12, Wis 10, Cha 8
Feats: Weapon Focus (Waraxe, Dwarven), Power Attack, Improved Inititive, [Simple Weapon Proficiency], [Martial Weapon Proficiency], [Light Armor Proficiency], [Medium Armor Proficiency], [Heavy Armor Proficiency]
Special Qualities: Stone Cunning(+2 to search for stonework); Stability; +2 on saves vs poison; +2 save versus Spells and spell like effects; Darkvision; +1 racial bonus to attack rolls vs orcs and goblinoids; +4 AC bonus vs Giants; +2 to appraise stone or metal items; +2 to craft checks related to stone or metal
Skills: Climb +2 (+5 ranks, +2 Str -5 Armor), Craft, Weaponsmithing:; +6 (+5 ranks , +1 int) Knowledge, Dungeoneering +2 (+1 rank, +1 INT)
Possessions*: Waraxe. dwarven (8 lbs.), Chainmail (40 lbs.), Kukri (2 lbs.), Sling with 10 bullets (5lbs), Shield, heavy wooden (10lbs) (total: 65 lbs.)
Explorers outfit (8 lbs.)
Belt pouch (8 oz) (total 8.5 lbs)
Backpack (2 lbs.): Hemp rope 50' (10 lbs.), waterskin (4 lbs.), flint & steel, Bedroll (5lbs), Crowbar(5 lbs) Chalk, Waterskin (4 lbs), Whetstone (1 lbs), 2 sacks (1 lbs), hammer (2 lbs) (total: 34 lbs.)
total encumbrance: 107 lbs. 8 ozs. (medium load 59-116 lbs.)
25 GP
Portrait
http://www.heroesofmightandmagic.com...s_heroes.shtml
Last edited by Barrowwight; February 12th, 2008 at 02:34 PM.
February 12th, 2008, 02:27 PM
#185
Looks good... but shouldn't the attack bonus with the kukri be a +4 rather than a +5? I understand +5 for the Dwarven Waraxe because of weapon focus, but don't see it for the kukri. As far as I can tell everything else looks good.
February 12th, 2008, 02:36 PM
#186
March 10th, 2008, 02:07 PM
#187
OK folks, Rich has asked to be taken out of the PBP. I will be removing Karthus from the party now that we are not in the middle of an encounter. My question to all of you is do you want me to try and recruit another player to take his place or do you want to continue with 4. You do have a classic party make up with a cleric, rogue, fighter, sorcerer so you have all the bases covered, but I am sure another sword would come in handy. Let me know what you think.
March 10th, 2008, 02:10 PM
#188
- Join Date
- Mar 2006
- Province
- Long Island, NY
- Oratio
- 18,568
Yes, I think we need another sword - at least someone who can effectively use one like a barbarian or even cleric wouldn't hurt.
"Everybody is a genius. But if you judge a fish by its ability to climb a tree,... it will live its whole life believing that it is stupid." — Albert Einstein
March 10th, 2008, 04:43 PM
#189
March 10th, 2008, 04:48 PM
#190
heh... enough people expressed interest that I am actually running a second instance of this game. So Barrowwight has joined a new group that is picking up the adventure from the beginning.
March 14th, 2008, 05:02 PM
#191
March 17th, 2008, 09:59 PM
#192
March 17th, 2008, 11:05 PM
#193
Cid's updated. 19 AC is pretty much the only change until he has to make some kind of athletics related check and dies.
March 19th, 2008, 07:57 PM
#194
- Join Date
- Mar 2008
- Oratio
- 44
Kaddock
Male Human Barbarian 2
CG Medium Humanoid
Init +1; Senses Listen +4, Spot +0
Languages Common, Shoanti
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AC 14 (+3 Studded Leather, +1 Dex), touch 11, flat-footed 14
HP 23
Fort +5 (+2 Con), Ref +1 (+1 Dex), Will +0 (+0 Wis)
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Speed 40 ft. (8 squares)
Melee: +5 Greatsword (2d6+3) 1-20/x2
Ranged:
BAB +1; Grp +2
Attack Options: Rage - In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution,
and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class.
Action Points : 6 (d6)
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Abilities Str 16, Dex 12, Con 15, Int 9, Wis 9, Cha 12
SQ: Fast Movement, illiteracy, Rage 1 per day, Uncanny Dodge
Feats: Totem Spirit - Axe Clan (If you have the rage ability, it lasts for one
additional round. You also gain a +2 bonus on Intimidate checks.), Power Attack, Cleave
Skills: Climb +6 (3r), Craft +0 (0r), Handle Animal +2 (1r), Intimidate +6 (5r), Jump +10 (3r), Listen +4 (4r), Ride
+1 (0r), Survival +5 (5r), Search +0 (0r), Spot +0 (0r), Swim +3 (0r)
Possessions: Studded Leather Armor, Masterwork Greatsword, Backpack, Belt pouch, Torch x3, Flint and Steel, Potion Cure Light Wounds x1
Coin: 30g
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Last edited by Cthulhudreamt; March 21st, 2008 at 07:16 AM. Reason: Added Image
April 10th, 2008, 02:41 PM
#195
- Join Date
- Mar 2006
- Province
- Long Island, NY
- Oratio
- 18,568
Hey DK - can you explain how in your game you let people go "out of initiative" in combat? How you keep your game moving and speed things up?
"Everybody is a genius. But if you judge a fish by its ability to climb a tree,... it will live its whole life believing that it is stupid." — Albert Einstein




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