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October 8th, 2007, 12:57 PM #1
Dire Wolf's Pathfinder Campaign: PC's, Setting and Rules
OK, I have started a separate thread here where we can start figuring out stuff. Here is where you can post your characters, I will post some info about the setting (please take the time to read the 20 pages in the player's guide though) and we can establish house rules and whatnot. We will begin actual play next week at the latest.
Here is a recap of the info from the PM I sent already:
Use races/classes from the Pathfinder Players Guide which can be found here. Note that there are also feats and equipment in this document that are available for your PCs.
28 points for point buy.
Average starting funds for equipment. (see 3.5 PHB pg. 111)
Hit points are max at first level, and half of hit die +1 every level thereafter.
5 action points to start. Action points can be used to add 1d6 to any skill check, attack roll, or saving throw as long as you do it before you know the result. They can also be used to auto stabilize. Additional action points will be awarded each level and can also be earned for doing really cool stuff and exceptional role playing.
We will be using www.invisiblecastle.com for our dice rolls. This is subject to change should we ever get our own dice roller on these boards or if someone can find a different, better site.
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October 8th, 2007, 03:43 PM #2
Linwë Calaelen
Female, Elf, 4th-level Fighter, 2nd level Ranger
Size: M Age: 130 Height: 5'8" Weight: 132 lbs. Eyes: Green Hair: Dark Brown
Alignment: CG Deity: Cayden Cailean

Init: +3 (+3 Dex);
Languages: Common, Elven, Sylvan
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AC: 20 (+5 +1 chain shirt +3 Dex +1 Dodge +1 Ring) Touch: 15 (+3 Dex +1 Dodge +1 Ring), Flat-footed: 16 (+5 +1 chain shirt +1 Ring)
HP: 43 (4d10+2d8+6)
Fort: +8, Ref: +7, Will: +3
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Spd: 30 ft.
Melee: +10/+5 +1 Greatsword (2d6+4) (Crit: 17-20/x2)
Melee: +8/+3 Kukri (1d4+2) (Crit: 18-20/x2)
Melee: +9/+4 Adamantine longsword (1d8+2) (Crit: 19-20/x2)
Ranged: +10/+5 MW +2 Str Comp. Longbow (1d8+2) (Crit: x3)
Space: 5 ft; Reach: 5 ft
BAB: +6/+1
Combat Gear: +1 Keen Greatsword, +1 chain shirt, Kukri, +2 Str. Comp. MW longbow
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Abilities: Str 15, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Feats: Weapon Focus (Greatsword), Dodge, Mobility, Power Attack, Spring Attack, Cleave, [Simple Weapon Proficiency], [Martial Weapon Proficiency], [Light Armor Proficiency], [Medium Armor Proficiency], [Heavy Armor Proficiency], [Track], [Rapid Shot]
Special Qualities:Immunity to magic sleep effects; +2 saves vs. Enchantment; Low-Light Vision; +2 Listen, Search, Spot; Entitled to Search checks within 5' of concealed doors; Wild Empathy (1d20+1); 1st Favored Enemy (undead)
Skills:
Climb +7 (+6 +2 Str -1 Armor),
Handle Animal +1 (+1 +0 Cha)
Jump +12 (+6 +2 Str -1 Armor +5 Ring of Jumping),
Knowledge (Nature) +1 (+1 +0 Int)
Listen +7 (+3 +2 Wis, +2 Racial),
Ride +3 (+0 +3 Dex),
Search +2 (+0 +0 Int +2 Racial),
Spot +7 (+3 +2 Wis +2 Racial),
Survival +4 (+2, +2 Wis)
Swim +4 (+4 +2 Str -2 Armor)
Possessions:
Magic items
+1 Keen greatsword (8 lbs.), +1 chain shirt (25 lbs.), ring of jumping, hat of disguise, ring of protection +1
potion of Shield of Faith (+3), potion of Haste, potion of cure moderate wounds (x2)
total: 33 lbs.
Masterwork items
+2 str comp. MW longbow (3 lbs.), red & gold scarf, adamantine longsword
Mundane items
Kukri (2 lbs.), quiver +20 arrows (3 lbs.)
Traveler's outfit (Leather boots, green wool breeches, sturdy belt, shirt, dark green cloak with a hood) (5 lbs.)
Backpack (2 lbs.): silk rope (pre-knotted) 50' (5 lbs.), waterskin (4 lbs.), flint & steel, fishhooks (4), spool of heavy string (200') (8 ozs.) (total: 11 lbs. 8 ozs.)
total encumbrance: 57 lbs. 8 ozs. (light load < 66 lbs.)
93gp , 10 sp, 9cp
Linwë (pronounced lin-WE) fled Celwynvian after it "fell under the deepest of shadows" and made her way into the world devoid of any real home. Absent familial or military responsibilities, Linwë now considers herself a mercenary, though she has never actually served as a warrior for hire, she'll present herself as such unless another opportunity presents itself. From the Forest of the Emerald Rains, Linwë found herself in RiddlePort, which she didn't much care for. From there, she hailed the next ship out, which just happened to dock in Sandpoint. As suitable a place as any, Linwë finds herself adjusting to the customs of humans and other "mortal" beings in this land.
Linwë grew up accustomed to the teachings of Cayden Cailean, though she does not consider herself a spiritual individual. Absent a regimented life, she finds herself drawn to other things, and is open to the ideas of the other inhabitants she finds herself surrounded by. Though educated, Linwë has always only been exposed to the teachings and ideas of her people. Now that she has suddenly been barraged by new ideas, some of which she finds both ridiculous and alien, she is nevertheless perplexed by the myriad and variety these ideas present. For this reason, she has decided to attend the religious ceremonies at the newly built church in Sandpoint.
Linwë is not fitting of the elven stereotypes - something she has already become increasingly accustomed to when dealing with humans. While she is agile, and swift on her feet as many elves are, Linwë takes a more practical approach to combat - preferring the weight of her greatsword to cleave her opponents in twain. "If I can kill my opponent in one hit, isn't that a superior tactic?" is her usual reply. Linwë is also fond of Elven wine - a delicacy growing increasingly rarer the further away from home she has become. Her last bottle is half empty, and she dreads the day when she finds herself tossing it aside.Last edited by der_kluge; June 3rd, 2009 at 04:04 PM. Reason: 5th level
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October 8th, 2007, 04:23 PM #3
Cool, I'll get to this tomorrow or the next day.
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October 8th, 2007, 07:53 PM #4
Jerald "Talon" Hawkwing
Male Human Rogue 5
CG Medium Humanoid
Init +6; Senses Listen +7, Spot +7
Languages Common, Elven, halfling
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AC 17 (+4 Chain Shirt, +2 Dex, +1 Dodge), touch 12, flat-footed 12
HP 32
Fort +4 (+2 Con. +1 magic), Ref +7 (+2 Dex, +1 magic), Will +3 (+1 Wis, +1 magic)
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Speed 30 ft. (6 squares)
Melee: +5 Rapier (1d6+1)
Ranged: Short Bow +6 (1d6)
BAB +3; Grp +4
Attack Options: Sneak Attack +3d6
Action Points : 7 (d6)
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Abilities Str 12, Dex 15, Con 14, Int 14, Wis 12, Cha 10
SQ: Trap Finding, Evasion, trap sense +1, Uncanny Dodge
Feats: Dodge, Improved Initiative, Mobility
Skills: Balance +7 (3r), Climb +6 (5r), Disable Device +11 (7r), Gather Information +6 (4r), Hide +10 (8r), Jump +8 (5r), Knowledge Local +7 (5r), Listen +9 (8r), Move Silently +10 (8r), Open Lock +11 (7r), Profession Innkeeper +5 (4r), Search +9 (7r), Spot +9 (8r), Tumble +12 (8r)
Possessions: Chain Shirt Armor, Rapier silver MW, 4 daggers, Backpack, Bed Roll, 10 pieces Chalk, Thieves Tools, MW Thieves Tools, 50ft silk rope, 4 uses Harpy Musk, Flint and Steal, 10 torches, Short Bow MW, 36 arrows, potion cure moderate, ever burning torch, Cloak of Protection +1, MW Manacles, potions of cure light wounds
17gp, 4sp, 6 cpLast edited by Underpants Gnome; November 24th, 2008 at 05:27 PM.
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October 9th, 2007, 08:18 AM #5Cid Libellus
Human Cleric of Sarenrae 5
LG Medium humanoid (human)
Init +1 Senses Listen +3, Spot +3
Languages Common
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AC 19 (+1 Dex, +6 armor, +2 shield), touch 11, flat-footed 18
hp 38 (5 HD)
Fort +6, Ref +2, Will +7
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Speed 20 ft. (4 squares) (heavy armor/medium load)
Melee mw heavy mace +4 melee (1d8)
Ranged mw light crossbow +5 ranged (1d8)
Full Attack mw heavy mace +4 melee (1d8) or mw light crossbow +5 ranged (1d8)
Base Atk +3; Grp +3
Special Atk Turn Undead 5/day
Combat Gear scroll of Detect Poison, scrolls (4) of lesser restoration
Cleric Spells Prepared (CL 5th)
3rd - Daylight, Dispel Magic, Searing Light(D)
2nd - Aid, Remove Paralysis, Resist Energy, Bless Weapon(D)
1st - Bless, Shield of Faith (2), Magic Weapon, Disrupt Undead(D)
0 - Create Water, Read Magic (2), Detect Magic, virtue
D: Domain spell. Domains: Glory, Sun
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Abilities Str 10, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Feats Combat Casting, Improved Turning, Scribe Scroll
Skills Concentration +10 (+14 casting defensively) [8 ranks], Heal +8 [5 ranks], Knowledge (history) +1 [1 ranks], Knowledge (religion) +5 [5 ranks], Spellcraft +5 [5 ranks].
Possessions mw heavy mace (8 lb.), mw heavy steel shield (15 lb.), breastplate +1 (30 lb.), silver holy symbol (25 gp/1 lb.), gold holy symbol (xx gp/1 lb.), scrolls, spell components pouch (5 gp/2 lb.), 47 gold coins, 11 silver coins, 5 copper coins.
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Turn Undead (Su): Cid can turn undead 5/day as a 5th level Cleric [Improved Turning] with a turning check made at +6 (+2 Knowledge (religion), +2 Glory Domain, +2 Charisma) and turning damage of 3d6+8. Once per day Cid can make a greater turning (Sun Domain).Last edited by Creamsteak; December 2nd, 2008 at 08:53 PM.
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October 9th, 2007, 08:20 AM #6
Tell me if there are any holes to poke in my character. He's modeled after a cleric I've played quite a few times previously.
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October 18th, 2007, 04:52 PM #7Hulk not smash...LOVE! COMMUNITY SUPPORTER
- Join Date
- Mar 2006
- Province
- Long Island, NY
- Oratio
- 18,569
Question: I just want to confirm, this is an adult game right? Swearing and the like is allowed? Can you just clarify what you expect in terms of rating?
"Everybody is a genius. But if you judge a fish by its ability to climb a tree,... it will live its whole life believing that it is stupid." — Albert Einstein
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October 18th, 2007, 04:55 PM #8
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October 18th, 2007, 05:53 PM #9
Yes, this is an adult game. I expect swearing and the like if that is how your character would act. I don't expect swearing for the sake of swearing, but in character it's fine.
Also, the level of gore in this game is a little higher than what I am used to, for example the goblin slitting the dog's throat right off the bat. There are some more graphic scenes of the like in here, just to warn everybody.
One last comment, I am liking what I am reading so far. People seem to be staying in character. Excellent!
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October 18th, 2007, 06:31 PM #10
Just an FYI, Karthus is going to swear. A lot. And be rude and cruel at times. He's a barbarian. Deal with it. Because he can Kick. Your. Ass.
If we are afraid of a little gore, then we are playing the wrong game. Isn't this all about killing stuff and stealing treasure?Also, the level of gore in this game is a little higher than what I am used to, for example the goblin slitting the dog's throat right off the bat. There are some more graphic scenes of the like in here, just to warn everybody.Your sister is hot, but your Mom does that thing with her tongue.
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October 18th, 2007, 06:44 PM #11
Oh, it totally is about killing stuff and violence and whatnot, I have just noticed that there seems to be more graphic stuff in this game than I typically see. I just figured I would mention it. Personally, I think it's kewl!
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January 29th, 2009, 09:03 PM #12Hulk not smash...LOVE! COMMUNITY SUPPORTER
- Join Date
- Mar 2006
- Province
- Long Island, NY
- Oratio
- 18,569
*bumpity bump*
"Everybody is a genius. But if you judge a fish by its ability to climb a tree,... it will live its whole life believing that it is stupid." — Albert Einstein
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April 20th, 2010, 07:08 PM #13
I don't have a name yet but here's an elven rogue/bard I whipped up.
Canto Canaglia
Male, Elf, 4th-level Rogue, 3rd level Bard
Alignment: CG
Init: +11 (+5 Dex, +4 Improved Initiative, +2 Elf Trait);
Languages: Common, Elven, Draconic, Goblin
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AC: 23 (+5 +1 mithral shirt +5 Dex +1 Dodge +1 RoP +1 Natural Armor) Touch: 17 (+5 Dex +1 Dodge +1 Ring), Flat-footed: 17 (+5 +1 mithral shirt +1 RoP +1 Natural)
HP: 49 (4d8+3d8+7+4 (favored class))
Fort: +4, Ref: +13, Will: +6
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Spd: 30 ft.
Melee: +11 +1 Keen Elven Curve Blade (Finessed) (1d10+4) (Crit: 15-20/x2)
Space: 5 ft; Reach: 5 ft
BAB: +5
Combat Gear: +1 Keen Elven Curve Blade, +1 mithral shirt
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Abilities: Str 14 (Base 13, +1 at 4th level), Dex 20 (Base 16, +2 Inherent, +2 Enhance), Con 12 (Base 14, -2 Inherent), Int 15 (Base 13, +2 Inherent), Wis 12, Cha 16 (Base 14, +2 Enhance)
Feats: 1st - Dodge, 3rd - Mobility, 5th - Weapon Finesse, 7th - Martial Weapon (Elven Curve Blade), Rogue Talent - Improved Initiative
Special Qualities: Immunity to magic sleep effects; +2 saves vs. Enchantment; Low-Light Vision; +2 Perception; +2 to overcome SR; +2 to identify magic items
Elf Trait: Warrior of Old
Skills:
- Acrobatics +15 (7 ranks, 5 Dex, 3 Trained)
- Appraise +12 (7 ranks, 2 Int, 3 Trained)
- Bluff +13 (7 ranks, 3 Cha, 3 Trained)
- Diplomacy +13 (7 ranks, 3 Cha, 3 Trained)
- Disable Device +17 (7 ranks, 5 Dex, 3 Trained, 2 MW Thieves Tools)
- Knowledge (dungeoneering) +7 (1 rank, 2 Int, 3 Trained, 1 bardic knowledge)
- Perception +13 (7 ranks, 1 Wis, 3 Trained, 2 Elf)
- Perform (sing) +13 (7 ranks, 3 Cha, 3 Trained)
- Sense Motive +13 (Perform skill)
- Sleight of Hand +11 (3 ranks, 5 Dex, 3 Trained)
- Spellcraft +8 (3 ranks, 2 Int, 3 Trained)
- Stealth +15 (7 ranks, 5 Dex, 3 Trained)
Possessions:
Magic items
+1 Keen elven curve blade, +1 mithral shirt, amulet of natural armor +1, clocak of resistance +1, headband of alluring charisma +2, belt of incredible dexterity +2, ring of protection +1
Masterwork items
Thieves tools
Mundane items
Adventurer's sash, backpack, bedroll, grappling hook, belt pouch x2, silk rope (50'), torch x2, waterskin, whetstone, sack x2
181gp , 7sp, 8cp
Rogue Abilities
Sneak Attack +2d6
Trapfinding
Evasion
Combat Trick (Imp Init)
Stand Up (Stand up as a free action; provokes AoO)
Trap Sense +1
Uncanny Dodge
Bard Abilities
Bardic Knowledge
Bardic Performance (sing 13 rounds/day)
Cantrips
Countersong
Distraction
Fascinate
Inspire Competence +2
Inspire Courage +1
Versatile Performance (Oratory)
Well-Versed
Spells (DC 13 + spell level)
0th - Detect Magic, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic
1st (4/day) - Cure Light Wounds, Detect Secret Doors, Feather Fall, Identify
Last edited by reveal; May 5th, 2010 at 07:18 PM.
If you participate in my Daily Trivia thread, do not look for the answer elsewhere and post it.
ENnie Awards Business Manager
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April 20th, 2010, 07:21 PM #14
Looks good... I think I have a way to get you into the game rather soon. I'll send you a PM.
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April 20th, 2010, 07:25 PM #15
Oh, and if you could throw him up on the wiki that would be cool. Thanks!



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