+3 (+3 Dex)
Common, Elven, Sylvan
20 (+5 +1 chain shirt +3 Dex +1 Dodge +1 Ring) Touch:
15 (+3 Dex +1 Dodge +1 Ring), Flat-footed:
16 (+5 +1 chain shirt +1 Ring)
+10/+5 +1 Greatsword (2d6+4) (Crit: 17-20/x2)
+8/+3 Kukri (1d4+2) (Crit: 18-20/x2)
+9/+4 Adamantine longsword (1d8+2) (Crit: 19-20/x2)
+10/+5 MW +2 Str Comp. Longbow (1d8+2) (Crit: x3)
5 ft; Reach:
+1 Keen Greatsword, +1 chain shirt, Kukri, +2 Str. Comp. MW longbow
Weapon Focus (Greatsword), Dodge, Mobility, Power Attack, Spring Attack, Cleave, [Simple Weapon Proficiency], [Martial Weapon Proficiency], [Light Armor Proficiency], [Medium Armor Proficiency], [Heavy Armor Proficiency], [Track], [Rapid Shot]
Immunity to magic sleep
effects; +2 saves vs. Enchantment; Low-Light Vision; +2 Listen, Search, Spot; Entitled to Search checks within 5' of concealed doors; Wild Empathy (1d20+1); 1st Favored Enemy (undead)
Climb +7 (+6 +2 Str -1 Armor),
Handle Animal +1 (+1 +0 Cha)
Jump +12 (+6 +2 Str -1 Armor +5 Ring of Jumping),
Knowledge (Nature) +1 (+1 +0 Int)
Listen +7 (+3 +2 Wis, +2 Racial),
Ride +3 (+0 +3 Dex),
Search +2 (+0 +0 Int +2 Racial),
Spot +7 (+3 +2 Wis +2 Racial),
Survival +4 (+2, +2 Wis)
Swim +4 (+4 +2 Str -2 Armor)
+1 Keen greatsword (8 lbs.), +1 chain shirt (25 lbs.), ring of jumping, hat of disguise, ring of protection +1
potion of Shield of Faith (+3), potion of Haste, potion of cure moderate wounds (x2)
total: 33 lbs.
+2 str comp. MW longbow (3 lbs.), red & gold scarf, adamantine longsword
Kukri (2 lbs.), quiver +20 arrows (3 lbs.)
Traveler's outfit (Leather boots, green wool breeches, sturdy belt, shirt, dark green cloak with a hood) (5 lbs.)
Backpack (2 lbs.): silk rope (pre-knotted) 50' (5 lbs.), waterskin (4 lbs.), flint & steel, fishhooks (4), spool of heavy string (200') (8 ozs.) (total: 11 lbs. 8 ozs.)
total encumbrance: 57 lbs. 8 ozs. (light load < 66 lbs.)
93gp , 10 sp, 9cp
Linwë (pronounced lin-WE) fled Celwynvian after it "fell under the deepest of shadows" and made her way into the world devoid of any real home. Absent familial or military responsibilities, Linwë now considers herself a mercenary, though she has never actually served as a warrior for hire, she'll present herself as such unless another opportunity presents itself. From the Forest of the Emerald Rains, Linwë found herself in RiddlePort, which she didn't much care for. From there, she hailed the next ship out, which just happened to dock in Sandpoint. As suitable a place as any, Linwë finds herself adjusting to the customs of humans and other "mortal" beings in this land.
Linwë grew up accustomed to the teachings of Cayden Cailean, though she does not consider herself a spiritual individual. Absent a regimented life, she finds herself drawn to other things, and is open to the ideas of the other inhabitants she finds herself surrounded by. Though educated, Linwë has always only been exposed to the teachings and ideas of her people. Now that she has suddenly been barraged by new ideas, some of which she finds both ridiculous and alien, she is nevertheless perplexed by the myriad and variety these ideas present. For this reason, she has decided to attend the religious ceremonies at the newly built church in Sandpoint.
Linwë is not fitting of the elven stereotypes - something she has already become increasingly accustomed to when dealing with humans. While she is agile, and swift on her feet as many elves are, Linwë takes a more practical approach to combat - preferring the weight of her greatsword to cleave her opponents in twain. "If I can kill my opponent in one hit, isn't that a superior tactic?"
is her usual reply. Linwë is also fond of Elven wine - a delicacy growing increasingly rarer the further away from home she has become. Her last bottle is half empty, and she dreads the day when she finds herself tossing it aside.